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Stick particle particle playground
Stick particle particle playground










stick particle particle playground
  1. Stick particle particle playground how to#
  2. Stick particle particle playground code#
  3. Stick particle particle playground plus#

Stick particle particle playground how to#

Check out our Getting Started with Particle Electron for info on how to flash it using the USB cable**Ī dialog box will appear letting you know whether the flashing was a success, and the expected function of the on-board LED. **Note that flashing OTA uses data on your target device, which may not be ideal for an Electron board which has limited data. This goes through the compilation step listed above, and then flashes it Over the Air (OTA) to your device. To get your program onto a Photon or Electron you will need to use the flash button.

Stick particle particle playground code#

A misplaced ‘ ’ can be the difference between hours of reading and re-reading code while asking yourself why you insisted on writing this section at 3am.Ĭompiling doesn’t actually do anything with your code apart from verify that it is usable and written correctly. If there are any formatting, syntax, or other errors in your code, the IDE will let you know when you try and compile it, and you will need to address them before you can successfully compile your code. This turns your C++ code into Assembly language code which is readable by microcontrollers. The save function is fairly self explanatory, however in order to use your code on a board, you have to compile it. In the top left corner, there are three buttons save, compile, and flash. This is the general layout of the IDE, however there are a few special elements to it which, if you haven’t done much coding before, may take some getting used to. This is where you can select what you're viewing in the menu panel. You can select what you want to view in the panel on the left hand side, and browse through the tab on the right hand side of the menu.

Stick particle particle playground plus#

It shows all the apps (programs) you’ve created, libraries, device and account token info, plus more. This area displays the various elements from whatever you’ve selected in the toolbar. This is where you’ll construct your program, view any compiler messages, and work with your code. The IDE window is broken up into three main sections: To use the features of the Particle cloud platform, you’ll need to create an account with them, and login. However whilst the Arduino IDE is based on the C programming language, the Particle IDE uses the C++ programming language which, whilst quite compatible with most C code, has its differences. You can still control I/O pins using digitalWrite, analogRead, and other familiar functions. The Particle.io team have made getting started with Particle as easy as possible by using the same style of coding abstraction as the Arduino platform. The Particle.io IDE is a nicely laid out, feature rich platform that makes it incredibly easy to get started with Particle, both from other DIY platforms such as Arduino and Raspberry Pi, and those new to programming. The IDE is where you can write your code, compile it, upload it to your boards, access Particle and community libraries, monitor your devices, and much more. But for us DIY’ers who enjoy building, creating and programming, the place where the most time will be spent is in the Particle cloud based Integrated Development Environment (IDE).

stick particle particle playground

In our Welcome to Particle.io article, we took a board look at all the different tools available on the Particle cloud platform.

stick particle particle playground

Particle have seen the DIY/maker community’s desire for easy to use IoT development tools, and given us their Photon and Electron development boards, along with an incredible cloud based platform with which to use them. More and more devices everyday are being connected to the internet to communicate to people and other devices. In case you haven’t heard, the Internet of Things (IoT) is upon us. PiicoDev OLED Display Module (128圆4) SSD1306 Price: $13.80Īnderson 5m Extension Lead (8AWG) Price: $78.50Īnderson Cable Dual Adapter (8AWG Splitter) Price: $30.80Īnderson to 10mm Eye-Ring Terminals (8AWG) Price: $15.60












Stick particle particle playground